STRUCTURAL BUG ART|结构 BUG 艺术
Founder: Shuqing Shi(史抒青) · 2026
Sculptural structures evolved through deliberately manipulated software failures.
通过主动操纵软件故障,持续演化出的雕塑结构。
Structural BUG Art is the overarching artistic framework. Software failure is deliberately induced and actively manipulated so that sculptural structure can continue to evolve.
From figure to structure.
From error to evolution.
From BUG toward the unknown.
PROJECT · VOID & BUG|《空 & BUG》
An ongoing project within Structural BUG Art.
结构 BUG 艺术中的一个持续项目。
THIS SYSTEM CONSISTS OF TWO STATES
AND ONE SOURCE LAYER
Conceptually, all roots lie in Void.
Structurally, two outcomes emerge from one body.
ONE THOUGHT AWAKENED: VOID
ONE THOUGHT DELUDED: BUG
SOURCE BODY: BUG ORIGIN
One body, two outcomes:
VOID dissolves the form.
BUG corrupts the form.
This page defines the mechanism.
Its ongoing outputs are recorded in WORKS
THE INNER ORIGIN
《VOID & BUG》 arises from two forces that have long coexisted within me.
On one side, Chinese traditional culture, especially Buddhist and Daoist thought, has deeply shaped the way I understand life. I repeatedly remind myself to let go, to see things more openly, to practice non-action, and to avoid being bound by external circumstances. Through this, I seek a quieter, freer, and higher spiritual state.
On the other side, when I return to the realities of daily life, I cannot fully escape fear, anxiety, and attachment. Aging, illness, death, money, personal interests, gain and loss, and human relationships all create unease and draw the mind back into fixation.
These two states are not separate. They appear within me almost every day—sometimes alternating, sometimes existing at the same time. One part of me wants to transcend reality, while another remains tightly held by it. One part tries to let go, while another continues to cling.
VOID and BUG are the external forms of these two inner states.
VOID represents awareness, release, dissolution, and transcendence. It embodies my pursuit of inner calm and spiritual freedom. The three awakenings of the Heart Sutra—Awakening, Realization, and Completion—also emerge from my longing to become more aware of myself, to quiet the mind, and ultimately to move toward spiritual clarity.
BUG represents fear, desire, anxiety, attachment, and loss of control within real life. The body ruptures, corrodes, distorts, dissolves, entangles, separates, and becomes obsessed, just as a human being is continuously entered, altered, and destabilized by the forces of reality.
VOID and BUG are therefore not two unrelated series. They are two outcomes produced by the same life and the same mind:
One thought awakened: VOID.
One thought deluded: BUG.
This is not only my personal experience. It may also be a reality that many people confront every day: we wish to let go, yet find ourselves unable to do so; we seek peace, yet continue to live within uncertainty, desire, and fear.
VOID & BUG expresses this continual movement between spiritual aspiration and worldly attachment.
VOID SYSTEM
AWAKENING: VOID
VOID begins with the Heart Sutra.
It does not use scripture to explain sculpture.
It allows language to enter the body, cover it, penetrate it, and gradually dissolve it.
The text is not an annotation placed upon the form.
The text becomes the form.
3 STATES
AWAKENING / REALIZATION / COMPLETION
Within VOID, these three states form an artistic path of awakening:
AWAKENING — awareness begins and turns from the self toward others.
REALIZATION — awareness of the true nature of phenomena becomes clear, and inherent awareness begins to appear.
COMPLETION — self-awakening and awakening others reach fulfillment.
This is the internal creative structure of VOID, rather than a complete classification of Buddhist doctrine.
2 FORMS
SINGLE CHARACTER / SENTENCE
2 LANGUAGES
CN / EN
As the system continues, attributes and labels are gradually removed.
VOID does not accumulate. It moves toward less—less identity, less explanation, less attachment, and less form.
Not to explain.
But to become.
BUG SYSTEM
DELUSION: BUG
BUG begins when the same body enters error.
Error is not treated as a defect to be repaired. Error is structure revealing itself.
BUG · STRUCTURAL OPERATION
Within the BUG branch of the VOID & BUG project, software failure is deliberately induced and actively manipulated so that sculptural structure can continue to evolve.
BOUNDARY FIELD
The Boundary Field is the invisible boundary of the individual—both protection and confinement. Figures may remain within it, press against its edge, or move beyond it, reflecting different states of struggle, isolation, and crossing one’s own limits.
ORIGIN OF THE ERROR
BUG first appeared around 2009 during a series of digital sculpture experiments. It originated from an actual error produced by an early version of a software program. The error disappeared in later versions, and the software ceased to be updated in 2014.
I preserved the original software, source files, and prototype bodies, allowing the error to be generated again today. BUG is not a simulated visual effect. It is an authentic software failure that has been preserved, continued, and transformed into a sculptural language.
BUG was discovered long before it could be understood.
Human form is no longer stable. It begins to rupture, corrode, distort, dissolve, entangle, separate, and ultimately become obsessed with its own error.
7 ERROR STATES
RUPTURE / CORROSION / DISTORTION / DISSOLUTION / ENTANGLEMENT / SEPARATION / OBSESSION
7 × 7 × 7
7 ERROR STATES
7 LEVELS OF CORRUPTION
7 CATEGORIES OF HUMAN POSTURE
343 WORKS GENERATED
Levels are recorded from 1/7 to 6/7.
The seventh level is the complete state of the current error.
It is presented without the label 7/7.
Each BUG work is recorded through an evolving set of system parameters:
SYSTEM: ACTIVE STATUS: RUPTURE 1/7 SEQUENCE: 0119 OP TEMP: 0°C CYCLE: 02
BUG does not move toward simplicity.
It accumulates parameters, states, sequences, temperatures, cycles, and market records.
VOID dissolves identity. BUG proliferates identity.
DESIGNED FOR FUTURE FABRICATION
BEYOND PRESENT MANUFACTURING
Many BUG structures contain broken surfaces, open boundaries, suspended fragments, and non-manifold forms. With current software and 3D-printing technologies, these structures may still be treated as errors requiring repair, or may not yet be fabricated completely.
These works are not designed solely according to what can be printed today. They exist first as digital sculptures and are conceived for future software, materials, and manufacturing technologies.
What cannot yet be printed does not mean the work is unfinished. It means that the work has temporarily exceeded the limits of present-day fabrication.
BUG ORIGIN
SOURCE BODY
BUG ORIGIN is the shared source body from which VOID and BUG emerge.
It is the body before dissolution. It is the body before corruption.
The original model was physically produced through 3D printing in 2014. Its surviving production photographs and assembled form provide material evidence of the system’s source layer.
BUG Original is not an early draft to be discarded.
It remains inside the system as its structural origin:
one body,
two directions,
continuous transformation.
PRICE EXPERIMENT
RUNNING PRICE STRUCTURE
The price experiment is part of the BUG system.
It is not a sales dashboard. It is a running structure in which time, repetition, ranking, release, and transaction become visible system parameters.
INITIAL SETTINGS
START DATE: 2026-07-22 STARTING PRICE: 0.10 ETH DAILY INCREMENT: 0.01 ETH ROUND: 7 DAYS LISTING PERIOD: 7 DAYS ACTIVE LISTINGS: APPROX. 7 WORKS
FIRST ROUND
0.10 / 0.11 / 0.12 / 0.13 / 0.14 / 0.15 / 0.16 ETH
Each new seven-day round begins 0.01 ETH above the starting price of the previous round.
If a sale is explicitly confirmed, a new round begins on the following day at:
CONFIRMED SALE PRICE + 0.01 ETH
A bid, inquiry, private message, or purchase intention is not treated as a sale. Only a confirmed transaction can change the running structure.
During the publication of BUG Cycle 02, the price experiment continues rotating works from Cycle 01 according to the complete rarity ranking available at that time.
After Cycle 02 has been fully published, the experiment moves to the complete rarity ranking of Cycle 02.
The same principle continues with each future cycle.
The price experiment does not determine the meaning of the work. It records how the work moves through time.
ONE SYSTEM
VOID removes.
BUG accumulates.
BUG ORIGIN remains the source.
The price experiment makes the passage of time visible.
This is not a portfolio.
This is a running structure.
ALL ROOTS LIE IN VOID.
ALL PHENOMENA ARE BUGS.
系统
空 & BUG
本系统由两种状态
与一个源层构成
在观念上,本源自空。
在结构上,两种结果来自同一个身体。
一念觉:空
一念迷:BUG
源体:BUG Original
一个身体,两种结果:
空,消解形体。
BUG,使形体崩坏。
本页负责定义系统的运行机制。
系统持续产生的作品与记录,呈现在WORKS|运转页面。
内在根源
《空 & BUG》的创作,源于我内心长期并存的两种力量。
一方面,中国传统文化,尤其是佛教与道教思想,长期影响着我。我不断提醒自己放下、看开、无为,不被外在事物束缚,并试图追求一种更安静、更自由、更高的精神状态。
另一方面,当我回到具体的现实生活中,又无法真正摆脱恐惧、担忧与执着。生老病死、金钱、利益、得失以及人与人之间的关系,都会使人产生焦虑,也使人不断陷入某种执念之中。
这两种状态并不是彼此分开的。它们几乎每天都会在我的内心出现,有时交替,有时同时存在。一边希望超越现实,一边又被现实牢牢牵引;一边试图放下,一边又不断执着。
《空》与 BUG,正是这两种内在状态的外化。
《空》代表觉察、放下、消解与超越,是我对内心平静和精神自由的追求。《心经》的“初觉、本觉、正觉”三重觉醒,也来自我对自身不断觉察、不断平静、最终走向精神澄明的渴望。
BUG 则代表人在现实生活中的恐惧、欲望、焦虑、执着与失控。身体在其中发生撕裂、锈蚀、畸变、消散、纠缠、剥离与执,正如人在现实世界中不断受到各种力量的侵入和改变。
因此,《空》与 BUG 并不是两个彼此无关的系列,而是同一个生命、同一颗心所产生的两种结果:
一念觉,是空。
一念迷,是 BUG。
这不仅是我个人的内心经验,也可能是许多人每天都在面对的现实:我们渴望放下,却又难以放下;我们追求平静,却始终生活在不确定、欲望和恐惧之中。
《空 & BUG》所表达的,正是人在精神追求与现实执念之间永不停息的摆动。
《空》系统
一念觉:空
《空》从《心经》开始。
它不是用经文解释雕塑, 而是让文字进入身体、覆盖身体、穿透身体,并逐渐消解身体。
文字不是附加在形体表面的说明。 文字本身成为形体。
三阶
初觉 / 本觉 / 正觉
在《空》的系统中,三阶构成一条觉醒的创作路径:
初觉——觉醒开始发生,由自身的感悟逐渐转向众生。
本觉——对诸法实相的认识逐渐清晰,本具的觉性开始显现。
正觉——自觉与觉他同时趋于圆满,对应无上正等正觉。
这是《空》系统内部的创作结构,并非对佛教教义的完整分类。
双形态
单字 / 句版
双语言
中文 / 英文
随着系统继续运行,《空》的属性与标签将逐渐减少。
《空》不走向增加, 而是走向更少——更少身份、更少解释、更少执着,也更少形体。
不是为了阐释,
而是为了成为。
BUG 系统
一念迷:BUG
当同一个身体进入错误,BUG 由此发生。
错误不是需要修复的缺陷。 错误是结构显露自身的方式。
STRUCTURAL BUG ART
由软件故障持续演化而来的一套雕塑结构与哲思。
它不是对故障的被动记录,而是主动操纵 BUG,使其按照自身的雕塑思想与逻辑重塑结构并持续演化。
界域|BOUNDARY FIELD
界域是个体无形的边界,既保护自我,也形成禁锢。人物或困于其中,或逼近边缘,或越出界域,对应挣扎、孤独与突破自身界限的不同状态。
错误的来源
BUG 最早出现于约 2009 年的一批数字雕塑实验中。它源自一款旧版软件在运行过程中产生的真实错误。随着软件更新,这一错误在后续版本中消失;该软件于 2014 年停止更新。
我保留了旧版软件、原始文件与母体模型,使这一错误至今仍可被重新生成。BUG 不是后来模拟的视觉效果,而是一种被保存、延续并转化为雕塑语言的真实软件故障。
BUG 早已被发现,却经历多年才真正被理解。
人形不再稳定。 它开始撕裂、锈蚀、畸变、消散、纠缠、剥离,并最终执着于自身的错误。
七种错误状态
撕裂 / 锈蚀 / 畸变 / 消散 / 纠缠 / 剥离 / 执
7 × 7 × 7
7 种错误状态
7 级破坏程度
7 类人物姿态
共生成 343 件作品
破坏程度标记为 1/7 至 6/7。
第七级是该错误的完整状态或当前状态,
不再机械标注为 7/7。
每一件 BUG 作品都通过一组持续运行的参数被记录:
SYSTEM: ACTIVE STATUS: RUPTURE 1/7 SEQUENCE: 0119 OP TEMP: 0°C CYCLE: 02
BUG 不走向简化。
它不断增加参数、状态、序列、温度、循环与市场记录。
《空》消解身份。 BUG 增殖身份。
为未来制造而设计
超越当下的制造条件
许多 BUG 结构包含破面、开放边界、悬浮碎片与非封闭形体。以目前的软件处理与 3D 打印技术,这些结构仍可能被视为需要修复的“错误”,或者尚无法被完整制造。
这些作品并不只根据今天能够打印什么来设计。它们首先作为数字雕塑存在,并面向未来的软件、材料与制造技术。
今天暂时无法打印,并不意味着作品尚未完成。 它意味着作品暂时超出了当下制造技术所能承载的范围。
BUG ORIGINAL
源体
BUG Original 是《空》与 BUG 共同使用的源体。
它是消解发生之前的身体。 也是错误发生之前的身体。
这一原模型于 2014 年通过 3D 打印制作成实体。保留下来的制作现场、组装过程与实体照片,构成了整个系统源层的物质证据。
BUG Original 不是一个完成使命后便被舍弃的早期模型。
它始终存在于系统内部,作为结构的起点:
一个身体,
两种方向,
持续变化。
价格实验
运行中的价格结构
价格实验是 BUG 系统的一部分。
它不是一个销售面板, 而是一套持续运行的结构,使时间、重复、排名、发布与成交成为可以被观察的系统参数。
初始设定
启动日期:2026-07-22 起始价格:0.10 ETH 每日增量:0.01 ETH 每轮周期:7 天 挂售周期:7 天 在售数量:约 7 件
第一轮价格
0.10 / 0.11 / 0.12 / 0.13 / 0.14 / 0.15 / 0.16 ETH
每一个新的七天轮次,其起点都比上一轮的起点增加 0.01 ETH。
如果有作品被明确确认成交,则从成交次日启动新一轮,新轮起始价为:
确认成交价 + 0.01 ETH
报价、询问、私信或购买意向都不等于成交。 只有被明确确认的真实成交,才能改变价格结构的运行状态。
在 BUG Cycle 02 尚未全部发布完成之前,价格实验继续从 Cycle 01 的作品中,依据当时显示的完整稀有度排名进行轮转。
当 Cycle 02 全部发布完成后,价格实验转入 Cycle 02,并依据 Cycle 02 的完整稀有度排名安排顺序。
以后每个循环均按这一原则继续运行。
价格实验不决定作品的意义。 它只记录作品如何经过时间。
一个系统
《空》不断减去。
BUG 不断增加。
BUG Original 保留源体。
价格实验让时间显现。
这不是一个作品集。
这是一套正在运行的结构。
本源自空, 万象皆为 BUG。
SOURCE BODY EVIDENCE
BUG ORIGINAL · 2014
The physical prototype of the shared source body.
源体证据
BUG 原模型 · 2014
共同源体的实体原型。
ONE SCULPTURE, INFINITE POSSIBILITIES
VOID & BUG is not a collection of separate sculptures. It is the continuous unfolding of one sculpture through time.
The same person, under different times, conditions, postures, and inner states, may become many different versions of the self. Changes in posture, rupture, degree, displacement, collapse, and dissolution are not the birth of new sculptures; they are different configurations of the same sculptural body.
The research therefore is not about quantity, but about how far one sculpture can extend. Each work records one possible state within that continuing transformation.
Daily publication is not the purpose, and cycles are not designed to manufacture numbers. They are ways of allowing the same sculpture to remain visible as it changes through time.
For this reason, there is no single representative work in VOID & BUG.
Each work is a fragment, and each work contains the whole.
Every work is a representative work.
The continuing question is:
How many possibilities can one sculpture contain?
一个雕塑的无限可能
《空 & BUG》不是许多独立雕塑的集合,而是同一个雕塑在时间中的持续展开。
同一个人,在不同时间、不同条件、不同姿势与不同精神状态下,可能成为怎样的自己。姿势的改变、结构的破裂、程度的变化、错位、坍缩与消解,并不意味着新的雕塑诞生;它们只是同一个雕塑身体的不同构成方式。
因此,我研究的不是雕塑的数量,而是一件雕塑在时间中究竟能够延展多远。每一件作品,只是这一持续变化中的一种可能状态。
日更不是目的,循环也不是为了制造数量。它们只是让同一个雕塑在时间中不断显现的方法。
正因如此,《空 & BUG》中没有唯一的代表作。
每一件都是局部,每一件也包含整体。
每一件,都是代表作。
这套创作持续追问的是:
