FOUNDER|创始人
Shuqing Shi|史抒青
Founder of Structural BUG Art · 2026.8
“结构 BUG 艺术”创始人 · 2026.8
DEFINITION|定义
Sculptural structures and philosophy evolved through manipulated software failures.
通过主动操纵软件故障,持续演化出的雕塑结构与哲思。
Structural BUG Art is a sculptural method and long-term artistic system in which software failure is not merely discovered, recorded, or aesthetically reproduced. The failure is deliberately manipulated, directed, selected, and repeatedly evolved until it becomes an active method for generating sculptural structure.
“结构 BUG 艺术”并非单纯发现、记录或美化软件故障,而是将故障主动操纵、引导、筛选并持续演化,使其从偶发错误转化为雕塑结构生成的方法,并逐渐形成一套长期运行的艺术系统。
WHY “STRUCTURAL”|为什么是“结构”
The aim is not to preserve the appearance of a glitch. It is to use failure to push the figure beyond its original anatomy and toward new structural states.
The recognizable human body is therefore not the destination, but the starting point. Through rupture, displacement, corrosion, entanglement, dissolution, separation, obsession, and other interventions, form moves from representation toward structure, and from structure toward unknown form.
这里的“结构”并不是对故障视觉效果的描述,而是创作的最终指向。人体不是终点,而是起点。通过撕裂、错位、锈蚀、纠缠、消散、剥离、执等不同方式的介入,可辨识的人体逐渐脱离原有解剖逻辑,转向新的结构状态,并进一步走向未知形态。
METHOD|方法
Structural BUG Art is based on four continuous actions:
- Generate failure — deliberately create or induce software errors.
- Manipulate failure — intervene in the error instead of passively accepting it.
- Select structure — retain only the results in which a new sculptural relationship has emerged.
- Evolve continuously — allow the selected structures to mutate across cycles rather than treating any single result as a final endpoint.
结构 BUG 艺术建立在四个连续动作之上:
- 制造故障——主动产生或诱发软件错误。
- 操纵故障——不是被动接受错误,而是持续干预并引导它。
- 筛选结构——只保留那些已经生成新雕塑关系的结果。
- 持续演化——不把某一个结果视为终点,而是在循环中继续变异和推进。
FROM GLITCH TO SCULPTURE|从故障到雕塑
A glitch can remain an accident. Structural BUG Art begins when the accident is repeatedly acted upon, judged, and directed until a new structural logic appears.
The work therefore lies not only in producing error, but in deciding which errors deserve to continue. Selection is part of authorship. Repetition is part of the method. Time is part of the work.
Glitch 可以只是一次偶发错误;结构 BUG 艺术则从对错误的持续操作开始。只有当故障经过反复干预、判断和引导,并产生新的结构逻辑时,它才进入这套方法之中。
因此,作品并不只存在于“制造错误”这一步,也存在于判断哪些错误值得继续。选择属于创作,重复属于方法,时间也属于作品。
RELATION TO VOID & BUG|与《空 & BUG》的关系
Structural BUG Art is the core method of the BUG branch within VOID & BUG.
VOID and BUG share the same source body but move in opposite directions: VOID dissolves form; BUG corrupts and mutates form. Structural BUG Art names the method by which the BUG branch is deliberately driven from recognizable body toward independent structure.
结构 BUG 艺术是《空 & BUG》系统中 BUG 分支的核心创作方法。
《空》与 BUG 来自同一母体,却走向两个不同方向:《空》使形体消解,BUG 使形体崩坏并持续变异。“结构 BUG 艺术”所命名的,正是 BUG 分支从可辨人体走向独立结构的这套主动方法。
ORIGIN & CONTINUITY|提出与延续
The term Structural BUG Art was formally proposed in 2026 to name a practice that had grown out of earlier software-failure experiments and digital sculpture research. The system continues through repeated cycles, with each cycle preserving the core method while allowing new structural mutations to emerge.
“结构 BUG 艺术”这一名称于 2026 年正式提出,用来命名一条由早期软件故障实验和数字雕塑研究逐渐发展而来的创作路径。此后系统以循环方式持续运行:核心方法保持不变,同时允许每个循环产生新的结构变异。
TIMELINE|时间线
2014
Early BUG prototypes emerged, followed by the first 3D-printing experiments.
早期 BUG 原型出现,并完成首次 3D 打印实验。
2015
Founded the Beijing Digital Sculpture Association and served as its president, beginning a long-term period of promoting digital sculpture through research, practice, and industry development.
发起并创办北京数字化雕塑协会并任会长,开始长期推动数字雕塑的发展与行业实践。
2015–2025
Continued research, artistic practice, and professional development in digital sculpture.
持续从事数字雕塑研究、创作与行业推动。
2025
Stepped down as president, concluding the association phase and returning the focus more fully to personal artistic research.
离任会长,结束协会工作阶段。
2026.01.27
Xinjing · First Awakening was publicly released.
《心经·初觉》公开发布。
2026.03.26
Awakening and the BUG series were formally released, after which the VOID & BUG system gradually took shape.
《本觉》与 BUG 系列正式发布,随后逐步形成《空 & BUG》系统。
2026.07.22
The price experiment officially went live. Market pricing was incorporated into the system, and the works entered a new experimental structure of time — price — cycle.
价格实验正式上线,市场价格机制开始被纳入系统运行,作品不再只是被发布,也开始进入“时间—价格—循环”的实验结构。
Early August 2026
An independent method was distilled from continuous practice, making its distinction from conventional Glitch Art increasingly explicit.
从持续实践中提炼出独立方法,明确其与一般 Glitch Art 的区别。
Around 2026.08.09–10
The name Structural BUG Art|结构 BUG 艺术 and its core definition were formally established.
正式确定“结构 BUG 艺术 / Structural BUG Art”名称及核心定义。
2026.08.16
Structural BUG Art entered the stage of an independent theory page and systematic theoretical construction.
进入独立理论页面与系统化建构阶段。
CORE STATEMENT|核心表述
I was not shaping form. I was approaching structure.
我不是在塑造形体,我是在接近结构。
This is not a portfolio. This is a running structure.
这不是一份作品集,而是一套持续运行的结构。
